Bayesian Belief NetworkΒΆ
Creating a Bayesian Belief Network (BBN) is easy. Favor the factory methods instance when creating all
objects related to a BBN. The instance methods create a shared pointer to the real underlying object.
The use of shared pointers will prevent memory leaks.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22  | #include "Variable.h"
#include "BbnNode.h"
#include "Bbn.h"
using namespace com::ooc::bbn;
int main(int argc, char *argv[]) {
  // create vector of nodes
  std::vector<graph::_bbnNode> nodes{
      graph::BbnNode::instance(graph::Variable::instance("0", "a", {"on", "off"}), {0.5, 0.5}),
      graph::BbnNode::instance(graph::Variable::instance("1", "b", {"on", "off"}), {0.5, 0.5, 0.5, 0.5})
  };
  // create vector of edges
  std::vector<graph::_edge> edges{
    graph::Edge::instance("0", "1", graph::EdgeType::DIRECTED)
  };
  // create bbn
  auto bbn = graph::Bbn::instance(nodes, edges);
  return 0;
}
 |