Bayesian Belief NetworkΒΆ

Creating a Bayesian Belief Network (BBN) is easy. Favor the factory methods instance when creating all objects related to a BBN. The instance methods create a shared pointer to the real underlying object. The use of shared pointers will prevent memory leaks.

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#include "Variable.h"
#include "BbnNode.h"
#include "Bbn.h"

using namespace com::ooc::bbn;

int main(int argc, char *argv[]) {
  // create vector of nodes
  std::vector<graph::_bbnNode> nodes{
      graph::BbnNode::instance(graph::Variable::instance("0", "a", {"on", "off"}), {0.5, 0.5}),
      graph::BbnNode::instance(graph::Variable::instance("1", "b", {"on", "off"}), {0.5, 0.5, 0.5, 0.5})
  };

  // create vector of edges
  std::vector<graph::_edge> edges{
    graph::Edge::instance("0", "1", graph::EdgeType::DIRECTED)
  };

  // create bbn
  auto bbn = graph::Bbn::instance(nodes, edges);
  return 0;
}